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Feats

 

 
Feats/techniques

 

Et quelques techniques pour le Shunpo. Pour pourrait être des feats pour la prestige?

Senka (閃花, Flash Blossom) A special Shunpo technique where one moves behind the opponent to directly attack and seal one's "Saketsu (鎖結, Chain Binding)" and "Hakusui (鎖結, Soul Sleep)" in two rapid attacks. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

Way of Onmitsu, 3rd of the Shihō (隠密歩法 四楓の参, Onmitsu Shunpo Shihō no San) Utsusemi (空蝉, Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage

Unknown Name: This technique is able to create at least 15 clones of oneself at once using Shunpo, similar in principle to Zommari Rureaux's Gemelos Sonído. While they are indistinguishable from the user's true self and mimic their movements, they do not seem to last long.

 

 

General Feats

 

lash Step Feats

Zanpakutou Feats

Constant Release [Zanpakutou] c’est bon. On pourrait juste mette le ‘cout’ pour l’avoir plus chere que les autres. Mais je trouves que le ‘nombre de minute pour le releaser ne va pas très bien avec notre system) (je suis d’accord… il aurait fallu regarder le reste bien en profondeur avant de s’attarder aux feats, mais en même temps ça peut donner des idées pour les autres choses)

 

Your zanpakutou cannot or will not be sealed, keeping it in a state of constant release.

Prerequisites: Shikai, can only be taken immediately when Shikai is achieved.

Benefit: Your zanpakutou can never be sealed. Its Shikai form becomes its normal state.

Normal: You may only release your shikai for a number of minutes equal to your character

level.

 

 

Reiatsu Feats

Reiraku Hunter (Soul) je mettrais normal speed au lieu de half speed… et dans les skills qu’on a mis, il y a autre chose qui irait mieux que sense motive… c’est 1 check par heure. (On le re-travaillera)

 

You can identify and track souls with an uncanny efficiency.

Benefit: To find Reikaku or to follow them for 1 mile requires a successful Sense motive

check. You must make another check every time the Reikaku become difficult to follow. You

move at half your normal speed (or at your normal speed with a -5 penalty on the check,

or at up to twice your normal speed with a -20 penalty on the check). The basic DC for

the tracking Souls is 15. The DM may impose from -10 to +10 modifiers based on time since

the Soul left, your surroundings and the prevailing conditions in the area.

 

 

 

Reiatsu Burst (Soul) au lieu de concentration c’est spiritual pressure… quand tu boost ton spiritual pressure, tu peux faire les effets proposé au lieu d’augmenter ton pressure. (toujours en prenant en compte le système de spiritual pressure que j’avais proposé la dernière fois)

 

Prerequisites: Spiritual Pressure

Benefit: You may concentrate your Reiatsu as a full round action 1+WIS bonus times per

day. Roll a concentration check for one of the following effects: - Summon your inner

strength: you immediately regain a number of hit points or spell points equal to the

total score you rolled.

- Focus your spiritual pressure in your Zanpakutō: If you beat a DC of 10+ opponent’s

level, on your next attack (not release special ability), you can suppress your

concentration ranks’ worth of the opponent’s Damage reduction.

- Compress your Reiatsu in your Zanpakutō as a shield: If you beat a DC of 10+ opponent’s

level, you can add your concentration ranks to your AC, DR and MR for the rest of the

round.

Extra Reiatsu Burst (Soul)

Prerequisites: Reiatsu burst

Benefit: You gain 3 more Reiatsu burst uses per day. You can take this feat multiple

times.

 

Diehard [General]

Prerequisite: Constitution 12+

Benefit: When reduced to between -1 and -9 hit points, you automatically become stable.

You don’t have to roll d% to see if you lose 1 hit point each round. When reduced to

negative hit points, you may choose to act as if you were disabled, rather than dying.

You must make this decision as soon as you are reduced to negative hit points (even if it

isn’t your turn). If you do not choose to act as if you were disabled, you immediately

fall unconscious. When using this feat, you can take either a single move or standard

action each round, but not both, and you cannot take a full round action. You can take a

move action without further injuring yourself, but if you perform any standard action (or

any other action deemed as strenuous, including some free actions, swift actions, or

immediate actions, such as casting a quickened spell) you take 1 point of damage after

completing the act. If you reach -10 hit points, you immediately die.

Normal : A character without this feat who is reduced to between -1 and -9 hit points is

unconscious and dying.

ackground Feats

 

Zanjutsu Master (General)

Prerequisites: Weapon specialization: Zanpakutō

Benefit: Your skill with the soul cutter has become truly extraordinary. You add the

damage appropriate for your weapon type to your Zanpakutō damage. For example a 10th

level Shinigami using a wakisashi-like Zanpakutō deals 3d6 damage. This doesn't count as

basic Zanpakutō damage for determining Shikai and Bankai access.

 

 

.

Damage Reduction [General] Prerequisites: +5 ok, sauf qu’on peut mettre que la deuxième fois est aux 3 niveaux… passer de 5 à 2 à 1… disons que 3 semble faire plus de sens… mais vu que c’est très fort, je mettrais plutôt aux 5 niveaux, puis aux 4…3…2… et 1… donc on peut prendre 5 fois la feat (Je ne suis pas certain de mettre du damage reduction pour les shinigami) ça serait un genre de pressure surge… on peut mettre d’autres prérequis qui seraient des feats qui vont avec le spiritual pressure et on peut ajouter que ça s’active seulement rendu à 80 spiritual pressure… dans le système de spiritual pressure, on devrait aussi mettre que le spiritual pressure lorsqu’au dessus de 75, il diminue d’un nombre X par tour jusqu’à 75… comme ça tu ne peux pas avoir 80 pendant 20 tours :P

 

Base Fortitude save Benefit: Gain DR 1/- per

5 character levels.

Special: You may take this feat up to two more times. Choosing this feat a second time

grants you DR 1/- per 2 levels, three times grants you DR 1/- per level.

ITEMS AND EQUIPMENT

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